Property |
Description |
Name |
Material Name. Must be distinct for all the Scene and does not have to contain spaces. |
Color |
Color |
Material Type |
Material Types |
Project Type |
Define in that way the Maps come wrapped around the Object |
Mapping AngX |
Material Rotate regarding the asseX (in Degrees) |
Mapping AngX |
Material Rotate regarding the asseY (in Degrees) |
Mapping AngX |
Material Rotate regarding the asseZ (in Degrees) |
Specular Coefficient |
SpotLight Intensity |
Specular Picture |
Map to use in place of "Specular Coefficient"
|
Specular X Pattern |
How many times the Specular Map is repeated in the direction X |
Specular Y Pattern |
How many times the Specular Map is repeated in the direction Y |
Invert Specular Map |
Inverts the Specular Map Values |
Specular Map Value |
Specular Map Intensity |
Specular Exponent |
SpotLight Size |
Reflect |
Enable the Glares (in RayTracing) |
Reflect Color |
Glare Amount |
Texture Type |
Possibility to choose between a Texture of BitMap type and an Parametric one (you see Noise parameters) |
Text Picture |
Map to use in place of the Material Color |
Text X Pattern |
How many times the Color Map is repeated in the direction X |
Text Y Pattern |
How many times the Color Map is repeated in the direction Y |
Bump Type |
Possibility to choose between a Bump of BitMap type and an Parametric one (you see Noise parameters) |
Bump Picture |
Map to use like Bump |
Bump X Pattern |
How many times the Bump Map is repeated in the direction X |
Bump Y Pattern |
How many times the Relief Map is repeated in the direction Y |
Invert Bump Map |
It inverts the Relief Map values |
Bump Map Value |
Bump Map Intensity |
Opacity |
Opacity percentage (0 = Transparent 100 = Opaque) |
Silhouette Opacity |
Opacity percentage to the Object edges (0 = Transparent 100 = Opaque) |
Refraction Index |
Refraction Index |
Opacity Picture |
Map to use in place of the Opacity percentage |
Opacity X Pattern |
How many times the Opacity Map is repeated in the direction X |
Opacity Y Pattern |
How many times the Opacity Map is repeated in the direction Y |
Invert Opacity Map |
It inverts the Opacity Map values |
Light Picture |
Map in order to simulate zones more or less illuminated than an Object |
Light X Pattern |
How many times the Light Map is repeated in the direction X |
Light Y Pattern |
How many times the Light Map is repeated in the direction Y |
Invert Light Map |
It inverts the Light Map values |
Light Map Value |
Light Map Intensity |
Noise Type |
Parametric Map Types |
Noise Color |
Range of colors to use in place of the Material Color |
Noise Pattern |
Parametric Map Scale |
Noise Fractal Value |
Parametric Map Detail |
Noise Gas, Fog Param1 |
Parameter 1 for the Parametric Maps : Gas, Fog |
Noise Gas, Fog Param2 |
Parameter 2 for the Parametric Maps: Gas, Fog |