Added a rendering attribute "RenderBackSurfaces", by default it is False but if set to True it renders the hidden surfaces of all objects.
For loading scenes via plugin PBRT4 is set to True.
As you can see from the comparison alongside, the improvements are evident.
Other comparisons at the following
link.
Also added a new attribute "BackfaceCulling" to all materials (only new ones in PBRT4 standard),
by default it is True but if set to False it renders the hidden surfaces of the objects that have applied the material.